Was looking for a Noise shader and discovered the chrisbrobs NoisePlus ( effect-noiseplus-updated22-09-15_t153033?&hilit=NoisePlus ) one and works great, also there are 4 types of noise, but they are not tileable/seamless.
Looking how to do a tileable noise found this:
https://gamedev.stackexchange.com/quest ... rlin-noise
I understand what the solutions means like the one that says map X and Y as circles to make it tileable but no idea how to implement in the shader.
Any idea?
Also here is a list of various GLSL noise types(Perlin, simplex, Voronoi...)
https://gist.github.com/patriciogonzale ... 6e662d2f83
Will be great a shader with all this noises in a tileable way. Maybe you guys are busy, but well i had to try R0J0hound , Gigatron . Or if you know somebody with the skills to do that please let me know.