Using wait to destroy an sprite maintains the collision intact even after the object was destructed.
The collision only hides completely when you go out from the recent object destroyed
http://www.mediafire.com/?n8izm77iz1ohdzd
Thanks, fixed in next build. (It's actually a problem with the platform behavior, not the Wait action.)
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thanks again, you rock
Hey, can you check this is fixed in the new r52?