Hello,
I made a game which launches and runs fine in HTML5. It compiles in Visual Studio, passes certification both locally and Microsoft's, but then when it's downloaded from the Windows Store, I get an unhandled exception and the app does not launch at all. Here's the relevant information including the stack trace:
Source Line Number:<2416>, Source Column Number:<4>, and Stack Trace: ms-appx://21588pixelnoms.bustersadventure/c2runtime.js:2416:4 loadTexture(object, boolean, boolean, number)
ms-appx://21588pixelnoms.bustersadventure/c2runtime.js:20441:3 loadTextures()
ms-appx://21588pixelnoms.bustersadventure/c2runtime.js:20468:4 onCreate()
ms-appx://21588pixelnoms.bustersadventure/c2runtime.js:4372:3 createInstanceFromInit(object, object, boolean)
ms-appx://21588pixelnoms.bustersadventure/c2runtime.js:7081:5 createInitialInstances()
ms-appx://21588pixelnoms.bustersadventure/c2runtime.js:6264:4 startRunning()
ms-appx://21588pixelnoms.bustersadventure/c2runtime.js:3949:3 doChangeLayout(object)
ms-appx://21588pixelnoms.bustersadventure/c2runtime.js:3898:4 logic()
ms-appx://21588pixelnoms.bustersadventure/c2runtime.js:3759:3 tick()
ms-appx://21588pixelnoms.bustersadventure/c2runtime.js:3667:3 go_textures_done()[/code:2togcbby]
I am able to download and launch it on my computer (where I also compiled the app). It's not a certificate issue, and it's not a driver issue. I have a test box sitting beside me with a clean install of Windows 8.1 and I'm unable to launch it on that box. The APPX installs just fine (as does the certificate) and runs fine. It's just the Store version that doesn't work. Any idea why? Or, is this something that Microsoft should be looking at? I brought it up here cause it seems to have a C2 stack trace.
Thanks