Problem Description
Javascript error!
Uncaught TypeError: Cannot call method "ready" of undefined
http://localhost:50000/Twitter_Plugin.JS, Line 100 (Col 19)
Uncaught node.js Error
TypeError: Cannot call method 'ready' of undefined
at instanceProto.onCreate (http://localhost:50000/Twitter_plugin.js:100:19)
at Runtime.createInstanceFromInit (http://localhost:50000/preview.js:2790:8)
at Layer.createInitialInstances (http://localhost:50000/layout.js:1316:25)
at Layout.startRunning (http://localhost:50000/layout.js:194:10)
at Runtime.doChangeLayout (http://localhost:50000/preview.js:2155:18)
at Runtime.logic (http://localhost:50000/preview.js:2066:9)
at Runtime.tick (http://localhost:50000/preview.js:1755:8)
at Runtime.tickFunc (http://localhost:50000/preview.js:467:38)
[attachment=0:1rcwuzo5]Twitter.capx[/attachment:1rcwuzo5]
Should be the same or close to this one:
Develop games in your browser. Powerful, performant & highly capable.
Closing as duplicate report.