Problem Description
On html5 hosted games, sounds are distorted on mobile platforms.
Attach a Capx
Curent project with same sounds as original game - game may not be playable on ios devices due to the browser plugin bug
Original Game sounds
Edited: i cant add a capx for obvious reasons as i said bellow
but : you are free to follow the steps for reproduction, with any sounds imported in C2 from a .wav format. and then follow the steps to reproduce the "bug" or weird effect.
Description of Capx
plays same sounds/musics with no distorted effect or pitched effect.
using the same wav sound formats.
Steps to Reproduce Bug
- Step 1 add a sound to your project
- Step 2 run on dekstop pc
- Step 3 run on mobile platforms
Observed Result
on mobile platforms the sounds are "squiquish" high pitched, like old arcade sounds(16bit-8bit sounds).
Expected Result
play normal sound as on dekstop
Affected Browsers
- Chrome: (NO)
- FireFox: (NO)
- Internet Explorer: (NO)
Operating System and Service Pack
windows 8.1 N Enterprise / Android 5.1 / IOS 9.3.3
Construct 2 Version ID
r240
Edited: Link updated! P.S is probably just how devices work, or my client is really picky on sound differences across devices. might not be a bug, at this point i dont really care about the issue(slight difference in sound played across different devices - could be the auto audio convertor that takes the wav compressed files and makes them .ogg and .m4a but the sound change is insignificant not sure the guy who told me about it picked it up.), only if its officially a bug then im glad i could help to report it. Ashley