Link to .capx file (required!):
dropbox.com/s/3idanxhzvhb1imi/solid%20causing%20error.capx
Steps to reproduce:
1. Create 2 different sprites
2. Give 1 sprite Solid behavior
3. Put sprite with Solid behavior into a family
4. Give family the Bullet behavior
5. Give non-solid sprite the Bullet behavior
6. Set both the Family's bullet behavior and the non-solid sprite's bullet behavior to the same speeds (50 in the example .capx)
7. Run
Observed result:
Sprite(in family) with Solid behavior will move twice as fast as sprite without solid behavior when both have their bullet speeds set the same (50 in this case).
Expected result:
Both sprites should move at the same speed.
Browsers affected:
Chrome: yes
Firefox:
Internet Explorer: yes
Operating system & service pack:
Windows 8 64-bit
Construct 2 version:
version 119 (64-bit)