Steps to reproduce:
1. lunch a project in debug
2. detach the profile window
Observed result:
the "gameview buffer" is just strech at the screen resolution (but the buffer isn't at the original size).
Expected result:
the bug is introduced by the r142 (not presente in r141), maybe the change of node-webkit v0.7 is the fault.
Just need to initialise the "game buffer" at the screen size and rezise it if the debugger is present (and not initialise it with the resolution of the rendering "part of the windows" size)