[r119] Code not doing what it should.

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5 levels with simple coding Source-code (.c3p) + HTML5 Exported
  • Link to .capx file (required!):

    Going to remove CAPX in about 5 days

    Steps to reproduce:

    1. Open CapX

    2. Run Preview (from title_loader layout)

    3. Move around and look at the environment

    4. Go back and under the group [Level Generation] disable level_array.CurValue = 95

    5. Enable the > and < comparisons

    6. Run preview

    7. Go back and delete array_level.CurZ=2 events

    8. Run preview

    Observed result:

    The code doesn't do = 95, even though it's a specific number and not a decimal.

    When you do have it spawn the blocks, all of the blocks including the manual ones do not spawn lizards.

    When you delete the entire subtree, not only do the blocks spawn the lizards, but they spawn them when they are within the set parameters.

    I believe that this might either be due to some corruption of my CAPX file, or a bug with the software. I know I am reaching the limit of the free edition.

    Expected result:

    Everything to work smoothly, CurValue=95 to register, and all blocks spawn lizards when they are within the set range.

    Browsers affected:

    Chrome: yes

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack: Windows 7 x64

    Construct 2 version:r119 x64

  • Closing, please don't use third party plugins in bug report .capx files (you used CSV to Array and Sprite Font). When submitting a .capx file please only submit a new project made from scratch demonstrating the issue alone, otherwise the problem is most likely just a mistake in your events.

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  • Sorry

    Wasn't using CSV-Array and was expirmenting with spritefont, forgot to remove them from the object folder

    Resubmitted the bug.

    scirra.com/forum/topic64513_post395626.html

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