Link to .capx file (required!):
sdrv.ms/WB1ss1
Left click will move the broken sprite to the current mouse location. Right click moves the unbroken, non-mirrored sprite to the current mouse location.
I realise that it's extremely simple to make mirrored animation sets, but I thought you should know about this bug anyway.
Steps to reproduce:
1. Make sprite & give it Pathfinding behaviour
2. Define conditions for when sprite should be mirrored
Observed result:
Sprite moves sporadically when moving in its mirrored state. When moving in its mirrored state it a new path cannot be defined as the sprite stops moving/responding completely. It will move normally when in its unmirrored state. The sprite that is not mirrored at all will function correctly at all times.
Expected result:
Sprite should move as it does when not mirrored.
Browsers affected:
Chrome: Yes
Firefox: Untested
Internet Explorer: Untested
Operating system & service pack:
Windows 7, latest service pack.
Construct 2 version:
Beta r118