Node-Webkit, Unable to parse json?

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Node Downloader is a plugin for download file for Construct 3 and construct 2 game engine
  • Not sure if this should be posted at "How Do I" or here, so bear with me.

    Just finished making my game for Ludum Dare 27, when I ran into something rather unfortunate. The contest requires a windows version, and my node-webkit export version keeps messing up.

    I get a "Unable to parse Json" error, and the console tells me that there is a require that is undefined.

    I was using the last stable version, before updating to the beta in hopes it fixed my issue. No luck. I have also tried exporting both a minified and non-minified version.

    There is only a couple of hours left until the deadline, so while looking for an answer I am going to try reinstalling Construct 2. Would really **** to have worked the last 19 hours and not be able to show off my finished game.

    Link to .capx file (required!):

    dl.dropboxusercontent.com/u/124549522/ludeaire.capx

    Steps to reproduce:

    1. Load Game

    2. Export as node-webkit

    Observed result:

    Node-webkit error pops up saying "Unable to parse json."

    When looking in the console, the console says there is an uncaught reference error: require undefined.

    Expected result:

    Node-Webkit to load and begin playing the game

    Browsers affected:

    Browsers are unaffected

    Operating system & service pack:

    Windows 7 32bit, 6.1

    Construct 2 version:

        r139/r141

  • After about an hour or so teasing apart the .capx, I found the culprit!

    Oddly enough, it was the About section on the project tabs. I cleared the project information and my node-webkit export now works!

    Huzzah!

  • The quotation marks in the project description were breaking the node-webkit export. I see you got it sorted anyway.

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  • Ahh okay I see, that's very good to know, thanks for the tip ramones

  • Oops, we forgot to handle double quotes properly. Should be fixed in the next build.

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