Multiplayer syncing issues 167.2

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  • Problem Description

    I'm not sure if this is a bug or intended.

    But it seems in multiplayer browser's cant talk to nodewebkit. It will come up with 2 peers connected on both screens, but they seem unable to sync to each other or send messages.

    I have tried hosting on Chrome and Firefox, with a nodewebkit as a peer, to no avail. And the other way round.

    I have tried hosting and peering on the same computer, over multiple computers on the same network, and on a virtual private server.

    Attach a Capx

    Multiplayer example real time game.

    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Open real time mutiplayer example
    • Export to node webkit
    • Run a preview

    Observed Result

    ____ What happens? ____

    Unable to sync objects or send messages

    Expected Result

    ____ What do you expect to happen? ____

    I expected nodewebkit would work normally.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: NA

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    I tried on Windows 8, Windows 8.1, and Windows server 2008 R2

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

    167.2

    (This happened in 166 as well)

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  • Closing as will be fixed by subsequent node-webkit update. Node-webkit is currently still using Chromium v32, which is presumably incompatible with the latest Chrome v34. The next node-webkit update should fix this.

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