That's great!
Reusing the same topic:
I'm needing to play an animation in reverse during runtime, so I tried to set the animation speed to a negative value through events. However, this just makes the animation get a boost instead of going backwards. It seems this is not an intended functionality.
Is it possible to implement this feature?
It would save valuable resources if I could do that instead of having to double my animations just to reverse the order of the same frames.