Link to .capx file (required!):
docs.google.com/file/d/0BxoHB3AGjIpYVmNONFRRVllSekE/edit
Steps to reproduce:
1. Create a new project.
2. Add sprite with physics behavior.
3. Add a variable.
4. Add action: Set variable to Sprite.Physics.Mass.
5. Add CoccoonJs object and make sure that Physics engine = Accelerated.
6. Test the project on cocoonjs launcher(tested on 1.4.4 - 1.4.5).
Observed result:
Black screen, and JavaScript Exception ( Tag :'onactivated'): TypeError: Object [object Object] has no method 'GetMass'
Expected result:
I expect that the game start.
Browsers affected:
Chrome: no
Firefox: no
Internet Explorer: no
It's working on browser.
Operating system & service pack:
Windows 8.1 64 bit.
Construct 2 version:
R149