Families Bug

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A collection of various zombie characters sprites for creating a 2D platformer or sidescroller game
  • Problem Description

    I have 2 different families. Both holds the same objects. When i try to pick objects in family 1 by UID, it works great. When i try to pick objects by UID from family 2 it does not work.

    Attach a Capx

    [urlhttps://dl.dropboxusercontent.com/u/20560446/Scirra/family_error.capx

    Description of Capx

    Some examples of UID picking in families that does not work.

    Steps to Reproduce Bug

    • Create 2 sprites
    • Create 2 families
    • add both sprites to both families.
    • try pick by UID from family 2, does not work. Observed Result Not picking correctly. Expected Result Expected to select the correct object with the correct UID. Affected Browsers
      • Chrome: (YES/NO) Yes
      • FireFox: (YES/NO) Don't know
      • Internet Explorer: (YES/NO) Yes
      • Edge: (YES/NO) Yes

    Operating System and Service Pack

    Win 10.

    Construct 2 Version ID

    Construct 2 beta r229

  • In events 5 and 9 you are picking from group2 but the action that sets opacity is for group1. I'm guessing you meant to have the action apply to group2 not group1.

  • In events 5 and 9 you are picking from group2 but the action that sets opacity is for group1. I'm guessing you meant to have the action apply to group2 not group1.

    I was thinking of using Group 1 for picking objects by UID, Since UID's are same no matter what group the objects are in I wanted to apply changes to objects in Group 2 based on the UID's picked from Group 1? Or this maybe not possible by design? Maybe the only way is to load all the picked objects UID's in group 1 to an Array? and then pick UID's from the array, to pick objects from Group 2? Just seemed very inefficient, and cumbersome to do it that way.

  • Just add Group1.Pick_by_UID(Group2.UID)

  • Families maintain different picked instances, by design. If you pick from one family and have actions for a different family, the actions will still apply to all instances.

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  • Ashley, Thanks I didn't get that at first, so you can close the bug.

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