STARTECHSTUDIOS please don't take this the wrong way as this is not meant to be a shot at you in any way, but these examples are set up very very poorly. It's almost like you're trying to make the performance bad (perhaps that was your intent?). I'm not referring to the large amount of sprites you have on screen either. I myself have a game with several hundred sprites on the screen at one time, all using the bullet behavior as well, collisions enabled, over 2000 events and my game still runs at 60fps even on my tablet.
EDIT: I took a couple minutes to fix some profile settings and moved a couple of your events around, getting rid of the every ticks etc and the 242 version now runs at a steady 28fps (up from 8fps before optimizing).
In addition, the project isn't set up to utilize the collision cells, which I think is what you were trying to show didn't work correctly?
Again, please don't take anything I'm saying as a shot against you in any way. I just want to show that doing a little optimization (I spent about 2-3 minutes on your capx) can make a huge difference in performance.