[quote:3591pwod]sorry, i have a simillar problem
when a game run on a iframe run in touch device(mobile o desktop simulation touch)
onTouchedObject event on a Sprite ("touch start")
this event is called twice(on "start" and "end" touch interactions)
is call twice .
this problem occurs when the game runs on an iframe (I think).
I had the same problem that was ruining the game.
Solution: disable touch - use mouse input in touch properties.
Then have separate Touch and Mouse control groups which you enable or disable depending on how a player starts the game ( touched or clicked first )
The problem was that in iFrame a single touch would count as touch and mouse click.
In most games this doesn't really matter, but in some it does.