I can't seem to reproduce this bug report but I did get a log.
--------------------------- Construct 2 Check failure --------------------------- Check failure! This is probably a bug: Cloning deleted object type Condition: !IsDeleted() File: Projects\ObjectType.cpp Line: 445 Function: class std::unique_ptr<class ObjectType,struct std::default_delete<class ObjectType> > __thiscall ObjectType::Clone(void) const Build: release 47.2 (32-bit) checked Component: Construct 2 IDE (Last Win32 error: 0)
I wasn't completely sure what I was doing to receive this report. I remember I was just figuring things; cloning a object, copying/pasting a object, and removing them. I did delete the object under "Object Types" folder then clicked something on the layout and poof, the check failure.
I tried to reproduce but it works like a peach though.
OpenGL Information Rendering with OpenGL 2.1.0 - Build 8.15.10.2202 Intel; Mobile(R) 4 Series Express Chipset Family (shader language 1.20 - Intel Build 8.15.10.2202) Window Vista 32-bit
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Thanks for the report - that's really weird, it looks impossible in the code... I'll keep an eye out for similar reports.