I saved my project yesterday. When opening it today I get the following error. Its a self contained project (one file).
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Construct 2 Check failure
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Check failure! This is probably a bug:
Cannot find project file for animation frame
Condition: FileExists(GetProjectPath().c_str())
File: Projects\AnimationFrame.cpp
Line: 188
Function: void __thiscall AnimationFrame::Load(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)
Build: release 70 (32-bit) checked
Component: Construct 2 IDE
(Last Win32 error: 3)
You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.
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Abort Retry Ignore
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I click ignore:
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Construct 2 Check failure
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Check failure! This is probably a bug:
Setting texture, but texture file on disk appears to be missing
Condition: FileExists(GetActivePath().c_str())
File: Projects\ObjectTexture.cpp
Line: 372
Function: void __thiscall ObjectTexture::GLEnsureLoaded(struct ObjectTexture::GLTextureInstance *)
Build: release 70 (32-bit) checked
Component: Construct 2 IDE
(Last Win32 error: 3)
You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.
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Abort Retry Ignore
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ignore again:
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Failed to load texture
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Error loading texture 'C:\Users\win2go\AppData\Local\Temp\cap19CG1Y\Animations\Baracks\Default\000.png': Failed to read image file data
This may indicate a corrupt PNG file in the project directory. The image will not be able to be displayed in the editor.
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OK
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