C2/C3 Spawned particles behave diff<SOLVED: Im an idiot>

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Particles support animations, collisions, effects and etc.
  • Disregard this, it was because the placed instance had a general (not particle plugin proterty) angle and the spawned one has 0 by default. Delete or move to closed!

    Problem Description

    Particles spawned from another object behave incorrectly.

    Attach a Capx

    Capx

    Description of Capx

    It shows an in-editor placed particle object versus the same thing but spawned from a sprite.

    Steps to Reproduce Bug

    • Create particle effect on a layout
    • Make another object spawn the same particle object

    Observed Result

    The particle emitters looks noticeably different, the spawned one looks more scattered.

    I checked them on debug mode to see if the spawned one didn't take the default values for some reason, but both have the same parameters! yet still behave differently. It appears as if the spawned one has a wider spray cone, despite debug mode saying otherwise.

    Expected Result

    Obviously, the spawned particles should behave according to their default properties.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)

    Operating System and Service Pack

    W7 Sp1

    Construct 2 Version ID

    R244-64 bit (Reproduced on C3 too)

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