Minor sprite editor window animation issue

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From the Asset Store
3 pixel charaters with over 8 animations each + animations with a gun
  • Problem Description

    If you select a frame of an animation, then switch animations in the animation list window, it appears as if the frame you selected is still selected (and would be editing) but in fact you are editing frame 0 instead.

    Attach a Capx

    https://drive.google.com/file/d/0B11XuymW_yFKNjZSMDZob1MwX2M/view?usp=sharing

    Description of Capx

    a single sprite with 2 animations (each having 2 frames)

    Steps to Reproduce Bug

    • Double click the sprite to open the image editor
    • select frame 1 of the "circle" animation in the frame timeline at the bottom
    • select the "star" animation from the animation list

    Observed Result

    Notice that the selected frame in the timeline window is still frame 1 but you are editing frame 0 or the animation in the image editor

    Expected Result

    selected frame in the timeline editor window should either default back to frame 0 as per what's being editted in the image editor, or the currently being edited image in the editor should match the selected frame in the time line window

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    windows 10 64 bit

    Construct 2 Version ID

    R233 64 bit

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