Problem Description
Trying to use a tilemap as jumpthru object sometime pushes the player sprite upwards, during platform behavior jump, when jumping from below the jumpthru tile. It does not happens to a jumpthru sprite.
Seems to be related to the size of sprite/tilemap collision box or maybe the framerate, cause it doesn't happen 100% of the time.
Attach a Capx
dl.dropboxusercontent.com/u/23819129/tilemap_jumpthrough_bug.capx
Description of Capx
Has a tilemap with jumpthru behavior and a sprite with platform behavior.
Steps to Reproduce Bug
Jump from below the tiles
Observed Result
Sometimes the player sprite gets pushed upwards, like the gif above shows
Expected Result
Just jump through.
Affected Browsers
- Chrome: (YES)
- FireFox: (YES)
- Internet Explorer: (YES)
Operating System and Service Pack
Windows 8.1
Construct 2 Version ID
r214 64-bit/Steam