Let's say I want platforms that move and some that don't using the Sine behavior.
-I could either make 2 different object types, one with the sine behavior and one without the sine behavior.
-I could also have just one type of object, with the sine behavior, and to platforms that don't move put all the "Sine stuff" to 0 (or just disable the behavior on them).
So my question is simple: are platforms with Sine behavior set to 0 (doesn't move) taking any more resource than a platform with no sine behavior at all?