Let me make sure I understand... your wanting the invisible damage sprites to spawn 3 in a row and then be destroyed followed by a delay and then repeat?
ie. damageSprite, damageSprite, damageSprite (destroy,destroy,destroy) (delay) damageSprite, damageSprite, damageSprite (destroy,destroy,destroy) ?
As far as sprite fire or particle fire it really depends on the look of your game.. particle fire would be easier once you got the right particle look since you don't have to animate it... but particles can begin to add up if you use many in your game at once.
yes.
Now they go like this:
.............................
I do not want that.
I want just what you say.
Press left button and Hold down:
spritedamage, spritedamage,spritedamage (destroy,destroy,destroy) delay spritedamage, spritedamage,spritedamage (destroy,destroy,destroy)
I lack the delay
The destroy I have it so:
spritedamge (bullet)-----Bullet distance travelled 200 pixels-------spritedamage destroy
I read some post , but has not left me.
I have tried with Wait x second, but no work
Sorry my English