Hi, I've read through all the tutorials on the Multiplayer behavior but I'm still not understanding how it controls peer behaviors.
I see the example capx uses something along the lines of this:
And I have mine set up to do this:
This shows me having a 0/1 variable for if the player is sending they want to "bounce" (how the players move). When the client updates, if the player bounce variable is 1 then it sets the bit value to to 1 then resets the bounce to 0. As far as I understand this should be received by the host, which applies the bounce force to them. "FlirtMultiplier" in the case here is currently 1 and so does not modify the number at all.