I know I'm probably making some fatal flaw here, but I can't get my enemy sprite to follow my player around. When I first set up all of the specifications it was actually working, now I'm not sure what I've done, but what happens now is the enemy sprite has LOS on me and will only move to my original spawn location on the layout, not me or where I move to, and stop moving all together.
This is what the event sheet looks like:
System - On Start of Layout
EnemySprite has LineofSight to Player / Find path to (Player.X, Player.Y) (tried adding Clear PathFinding Obstacles, see if it made any difference)
EnemySprite - On PathFinding path found - Move along path
The sprite's LoS properties are: 360 cone of view / range: 400