Is there a way to do this?
I mean 1 sprite, 1 animation with say 10 frames.
You decide which single frame displays all the time based on a trigger.
Is there a way to keep these 10 frames from playing as an animation in the beginning?
Or from playing from a single frame on?
Basically to use 1 animation as a holder for say 10 different frames and then display just 1 frame based on a trigger.