My game (which relies on tilemaps) runs fine on Chrome. It also runs fine when launched on iPad2's Safari. However, when I try to run it with Ejecta 1.5 all I see is a blue screen.
I followed the ejecta tutorials: https://www.scirra.com/tutorials/926/ej ... ow-for-ios
The ejecta app builds and looking at the XCode debugger I can see that the images are being loaded, and the canvas initialized. However all that appears on screen after the Ejecta splash screen is a blue canvas- nothing else. The debugging console shows no other error or warning- it just ends with canvas created.
Has anyone encountered similar problems? Are there additional restrictions on canvas or tilemap sizes to get it to work ?