hi Vallar,
thanks for sharing
i think that is one way to do it if i want to create a pre-define "hole"
but
what i'm thinking is, we'll never know :
1. how many bullet that player will shoot on the box
2. in which direction the bullet will come or which part of the box the bullet will land
moreover,
the bigger the box, more alternative animation we have to make for all possibilities
i try to browse for some example,
i think what i'm trying to achieve is pretty much similar case to
GUNBOUND (bullet to land collision)
or
WORMS ARMAGEDDON (bullet to land collision)
thanks