I'm having a bit of trouble here... This is my first time using the 8-direction behavior.
On certain layouts, I want the player to stick to the path, so I'd like to create some invisible barriers that the player cannot cross. I tried adding events where the player stops on collision with or overlaps the barrier, but then the player never moves again. If this were a platformer, I'd just toss in a couple of invisible solid objects and be done with it, but I'm having trouble with this.
Any suggestions?