Hello. I know how to handle multiple game pads in a single game, but in order to do so, I copy the code controlling each instance of the object I want to control and change the game pad number.
What I'd like to do is write the code once, and have construct automatically detect which game pad it is (id=0) and control the corresponding object (Insatnce ID=0).
Basically:
On A Pressed on Gamepad "X" ---> Destroy Object with Instance ID "X"
Thanks!