If you apply the HSL (Hue Saturation Light) effect to a sprite, you can animate the color by using a Sin expression for the Hue parameter (parameter 0). If you want to randomize the color, simply use the Random() expression for the Hue parameter instead. You can of course also change the S and L parameters, but you quickly end up with a lot of very dark graphics if you don't limit the values corretly..