New Event > Condition > Sprite = active ? (i understand that they all have to be active)
__Sub event > Condition > System > compare 2 values .. First = Sprite.PickedCount .. = ... Second = Sprite.Count
_____Sub condition > Sprite > Compare instance variable > ... variable = quant ... equal to ... 10
__________Sub condition > Condition > System > compare 2 values .. First = Sprite.PickedCount .. > ... 1
________________those actions run when there are more then 1 active sprites with quant = 10
_____Else
__________those actions run when there are NO active sprites with quant = 10
__Else
_____those actions run when not all sprites are active
Else
_____Those actions run if there is not one active sprite