Okay, so I've put an instance variable called "PortalFrom" on each invisible overlap object in Level 1_A and numbered them 1-3.
I've done the same with 3 position markers on Level 1_B and called the instance variable "PortalTo".
I'm trying to make it so that when the sprite overlaps something with the instance "portalFrom(1)" it is sent to the location of "PortalTo(1)" on the next level.
It's not working. In the "Set position to" action, there is no place to specify the instance variable number for "PortalTo".
I'd hate to think that I'll have to create a new sprite for each PortalTo location throughout the whole game!
It looks like this:
----------------------------------------------------------------------------------------------------------------------------
When Player overlaps object | PortalBricks| Action: Go to next layout|Set position to PositionMarker
PortalBricks: PortalTo= 0 |