dop2000I was thinking to change the tilemap plugin to allow disabling collisions. Scirra didn't create the collision mask, as it exists in sprites, to accomplish this. That's why your solution of placing the points allowed disabling the collision mask, because the collision property runs, without having been placed to be modified. To create the plugin I need to understand some points: one of them is the position of the points in your solution, I saw that they are x and y coordinates of each point, forming 4 points of the collision mask. My question is are these coordinates that you passed based on the x and y position of the title in relation to the tilemap? or is it a block numbering, as if it were an id. It seemed to me to be x and y of the tiled relative to the tilemap.
Link topic: construct.net/en/forum/construct-3/how-do-i-8/disable-collision-tiles-160894