armaldio This can works for Point & Click adventures? i have in mind do something for a jam and my idea was use .xml but a bit confusing and looking alternatives found your plugin.
My idea is import the dialogs files to C2 like:
English.txt, German.txt, etc...
(In events set wich one use by user input.)
Then for objects in the scene the sprite have an instance variable called "Object name" with:
[home_clock]
So, when i set one of the action+Object name = read the dialog file with things like this:
[Object instance]
Name
Look
Use
Pick
Open
close
Give
Push
Talk
That in this case will be:
[home_clock]
Clock
Its $time
Can't be used
Can't be picked
Can't be opened
Can't be closed
Can't be given
Can't be pushed
Can't talk with it
Can your plugin do this?