Are the cars driving with constant speed, even in a turn? I'm asking, because I'm racking my brain how to simulate a race. The cars have differen engines with different speedups, some have better brakes some better tires which all effect there way of driving and in the end there result. Well, and in a real car race, there have to be a brakeingpoint (the last/best moment where the driver hits the brake). This is very important, because some drivers (or cars) will brake later then others, which will give them an edge (in case they don't brake to late). I'm trying to simulate that action in a way. I searched the web but evertime I thougt I found something, the cars were never hitting the brake....it looks kind of automatic for me....not like a real race. Even though this is by far the best race-example for construct2 I have seen. Maybe someone has an idea, how to combine the "AI of Race car v2" example with my request. Or maybe a totaly different solution. It would really help me a lot, even the smallest hint, because I'm nearly giving up on this.