Airconsole controller maker

0 favourites
From the Asset Store
Small pixel icons for the 3 most popular controller types.
  • cjbruce Got it, I'll make the necessary changes to the magicWand.cmd file which will do all the work for you.

  • cjbruce good example! This should be described officially airconsole site!

  • cjbruce good example! This should be described officially airconsole site!

    Thanks! I cross-posted this to the official AirConsole plugin thread, so hopefully people who are looking to make AirConsole games see it.

  • cjbruce How change orientation controiller in construct 2 ? i have portrait ;/ I would like landscpae, how ?

  • cjbruce How change orientation controiller in construct 2 ? i have portrait ;/ I would like landscpae, how ?

    When you place an "AirConsole Controller" object in a layout, be sure to change the "Orientation" property to "Landscape".

    I also recommend changing the "Use HTML elements" property to "False".

  • The sample .capx files are requesting the old plugin, instead of version 2. Someone with the old plugin, please change it to support the version 2.

  • Also, the Magicwand.cmd isn't finding the files, returning a error message.

  • The sample .capx files are requesting the old plugin, instead of version 2. Someone with the old plugin, please change it to support the version 2.

    The sample .capx files are pretty basic. I have updated .capx files working with version 2 of the AirConsole plugin, if you are interested. My version has a bunch of different controller layouts with a bunch of different types of command messages.

    Also, once you set up your directory structure as described in my previous post, you will no longer need the magicwand.cmd file.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • X3M was banned, sure? Why? Then because this he can't update the topic. Thank you for explanating, trying it now.

  • Can you please share the updated .capx files?

    Also:

    [quote:2q1c4l7q]I also recommend changing the "Use HTML elements" property to "False".

    Why?

  • Can you please share the updated .capx files?

    Also:

    [quote:cikjvbh2]I also recommend changing the "Use HTML elements" property to "False".

    Why?

    I'm cleaning up the examples and commenting everything now. I should have everything ready in a few hours.

    The reason that I would disable html elements is that they don't play together well with Construct. This is made much worse by Airconsole, as it applies a whole bunch of additional formatting rules on top of Construct's rules.

  • DaniellMesquito

    Done! I just modified everything so that it is a complete working example of a platform shooting game. I included a multi-purpose controller that you can use for lots of different kinds of games. There are no HTML form elements -- everything is built entirely using Construct 2 sprite objects, text objects, and events.

    To play the game on AirConsole:

    https://www.airconsole.com/#http://nerdislandstudios.com/acexample/

    Direct link to the screen file (this works with keyboard controls):

    http://nerdislandstudios.com/acexample/screen/index.html

    Direct link to the controller file (you can try this by itself on your phone):

    http://nerdislandstudios.com/acexample/ ... index.html

    The screen's .capx can be downloaded here:

    http://nerdislandstudios.com/acexample/platformshooterairconsoleexample.capx

    The controller's .capx can be downloaded here:

    http://nerdislandstudios.com/acexample/multipleairconsolecontrollerexample.capx

    Notes on the controller .capx:

    -I designed the controller as a general-purpose controller. There are way more events and game layouts than you will actually use.

    -By pressing the "?" button, you can switch to different controller layouts and control schemes.

    -All directional messages sent from the controller begin with either "r", "c", "8", or "t". These characters indicate how the game should respond, and were intended to test different driving control schemes for a top-down driving game. They were extremely useful to quickly switch between different control schemes in the middle of the game, but you will most likely want to get rid of these extra events once you settle on a control scheme.

    Notes on the screen .capx:

    -This was a prototype for a platform shooter. Feel free to modify and use however you want.

    -I have extra events in here that strip out the "r", "c", "8", or "t" from the controller messages. For this game, they are not necessary, and I recommend eliminating everything that is unnecessary in your actual game.

    Notes on directory structure:

    -You will want to create the following directory structure for your project:

    -Always export your screen .capx to the screen/ folder.

    -Always export your controller .capx to the controller/ folder.

    -Create screen.html and controller.html files, as I described in this thread:

    https://www.scirra.com/forum/airconsole-controller-maker_t186227?start=130

  • cjbruce

    I thank you very much for the help, but the controller .capx is yet using the old plugin:

  • Also, how can I get a link like this?

    https://dl.dropboxusercontent.com/u/55106174/acexample/

    It will make my development even better.

  • cjbruce

    I thank you very much for the help, but the controller .capx is yet using the old plugin:

    Darn it! I forgot to get rid of the old controller. It isn't actually used for anything.

    I can't fix it right now, but I will try to do it tonight.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)