Deprecated! Tweening plugin for the c3runtime + tween timeline support.
I currently can't switch from LiteTween to TWEEEN because of missing functionality. Can you please add a "value" property that can be tweened? Then an expression to return the "value" property? Then an action to manually set the starting number of "value"?
This is a feature of LiteTween that is very helpful with tweening variables. For example tweening a high score number from zero to 1000 so the player can watch their high score go up. In LiteTween you can set the tweened property to "value", then set the target to 1000, then set value to 0, then start the tween. Then in every tick I can set my high score variable to LiteTween.Value. This feature seems missing in TWEEEN.
Thank you. Any help is appreciated.
That is indeed useful. I´ll add it with the next update :)
Thank you very much!
Hey, check out the newest Beta-Relase
I opted for a different approach (that allows you to tween instance variables) but I hope you like it anyway. :)