Water like effect that reflects on the y axis, WebGL and webGPU.
This is really cool.
It would be perfect if it didn't need to be on top of the layer to be able to reflect, it could be really useful to be behind the sprites with transparency. You could even make puddles of water with reflections!!!
If the sprite has not been rendered it cannot be reflected, c3 renderes back to front. So what you are suggesting is sadly not possible with this approach.