New Playable Ad zip export; Updated preview & export code; Bug fixes & improvements.
Thanks for your interest and reply. Good to hear you'll keep the single HTML format for a while. You need to fix the way you store assets in your zip format. Many ad networks support zip, but all assets must be encoded as base64. Check the link I sent you under point 12. To make your zip format work on most ad networks, we need that.
I understand your concerns and trust you'll find a solution.
However, your existing single HTML format can be converted to zip in just 1 minute. We've even developed an automation for this. I hope this new zip format can be adapted to the single HTML format easly by users. In summary, your ‘zip’ format is currently unusable.
Ashley
The point of the zip format is you have normal files and don't have to base64 encode anything. I was talking about a zip of web assets - just all the normal files you'd otherwise use on a web server, but zipped. If some particular network has a format that uses a zip file but still requires base64 encoding files within that, I'd say that's a pretty weird format and I don't think we'd want to support that for the same reasons as the single-file format. Nothing should need base64 encoding at all. So please ask them as well to support normal zip files.