Construct 3 r391

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  • Yeah, I understand…. But, there are still a lot of Addons using the old SDK that do not access internal features and will likely not cause any issues at all. I‘m using like 10+ addons that do not in any way (except from adding objects with actions/conditions) mess with the engine.

    I just hope there is a way to like catch errors regarding older Addons and then maybe automatically disable them / or show the behaviors/effects/events/objects in red to indicate that they are broken etc. I assume this would not be an easy feat but if possible, definitely worth it if you could somehow isolate them from the main project to ensure integrity.