Construct 3 r388.2

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  • I have found the bug, it turns out that if you compile a game for Apple and do not add the "MobileAdvert" plugin when you export for Xcode, it does not add the Pods for Swift 4 and Xcode cannot work on the project. My game is premium and has no advertising. but I can't update the version if I don't add "MobileAdvert". Can someone explain to me how I do it without adding this plugin?

    • You'll need to install pods manually. Install Cocoapods and then run pod install in the xcode project folder. Also, make sure to set the swift version to 5 in the project settings in xcode to ensure that it builds fine.