Verdant Village

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    Verdant Village
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    You've washed ashore in a foreign land. With nothing to your name other than a few tools you’ll have to learn how to live off the land. Explore, grow crops, and...

    3 years ago
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  • Last thing, which may not matter if you aren't looking for a more simplified engine. C3 does a lot of stuff to simply things for the coder. If this is what you want its great, and don't let anyone tell you that you can't make a game without directly writing code, they're completely wrong. However. In simplifying things you take away options which in turn creates restrictions. The most obvious example of this is the sprite in C3. The sprite basically works as both the object and the image in C3. Its a bit hard to explain without going into even more detail (and this is already super long) but by tying everything together like that you lock in a lot of details, disallow things, and also likely cause some redundancy in your assets. None of this is a death sentence but it can be restrictive.

    • So, I'll stop rambling now. I've gone on long enough. Construct 3 is a fine engine if you are looking to make a game. The most obvious concerns I can bring up are those revolving around the NW.js exports. NW.js is a shell program that Scirra simply uses for exporting. It is still in beta to my knowledge and is open source which means a whole bunch of people just collaborate on making it better. Because Scirra doesn't make the NW.js framework they are at the whims of the people who do. So issues revolving around graphics cards compatibility and errors in running NW.js won't necessarily be fixed. I mean they probably will but you have to remember the people making NW.js aren't making it for Construct specifically. They are just making it. So if you have an issue with your export it may not be fixed for some time, if ever. Also reporting the issue to the NW.js people is usually pretty hard unless you want to get fairly deep into coding stuff.

      • But, I've started rambling again. Sorry. This is all just my experience. Large games have been made in Construct. Iconoclasts is the one I remember being made in Construct Classic as sort of a proof of concept for me using the engine (its on Steam if you aren't familiar). I don't think its a bad choice of engine, especially if you don't want to get lost in code, just be wary of the potential issues you could have.

        • Also, last word of advice, I promise. I could be completely wrong, but you remind me of me when I was younger and wanted to start making games. The first thing I wanted to make was an MMO like world of warcraft. You've likely seen this opinion all across the internet but its best to start small in terms of projects. A game like this seems like it would be simple on the surface, plant some crops, raise some animals, mine some rocks, etc. I can tell you from experience that it cascades into a huge undertaking. Of course, far be it from me to dash your dreams. I believe that if you are willing to work for it you can make whatever you want regardless of experience. Just understand that it may be a long and bumpy road. Regardless, good luck, and I'm sorry for writing a short story here.

          • Seriously thank you for proper answer, actualy i'm a 42 year old guy, and i was working as a graphic designer for video all my life and as a director and videografer right now, i love telling stories, and this is what drives me to try make a game. I know what i want and how i want it, i wanted a sepcyfic type of game to play with my wife, and cant find any so as classic ADHD behaviour i began to research how i can make it mysefl. Found tons of single peeson developers out ther with great stories, so i believed its doable. I have tons of experience with working long hours in tons and tons of 3d, video, and music programs, and some coding experience but i kind of hate line of codes, i wish i could work with images and logic, that is what i understand and can manage in my head. I created some tests in C3 and it worked great so i started to look if someone made anything similar so i did not dive in to it, for nothing.

            • And found your game with was sort of exactly what type i wish to make, somthing in the lines od Stardew Valley and so many clones of it, i ofcorse looked at Unity but it seem nothing is graphical there you just stare at lines of code whole day, i cant believe there is not a better way theese days with all the AIs, chatGpt and so on to make a game, i was sure right now is perfect moment in time and tech to do so. I think it will be easier and easier with time and new AIs out there. All i wanned to create somthing to play on Big TV, split screen, the way i imagined. Stardew looks amazing on a big screen but its not exactly what i wish i had. There is lots of games almost there. theres is one im looking forward Chef RPG i think its the name, and it kind of look what im looking for, but still, creating is what i do for almost 40 years and for me its naturat to try game dev.

              • So basicaly you had to create the game from scrath in another engine ? And was it Unity? Im also thinking it such an game would be possible in eg. Ureal, with i'm little familiar with video work. But it is also huge engine with so much stuf i dont really need i think.

                • I know what you mean in terms of wanting an engine that isn’t just staring at lines of code. It’s the same thing that drew me to Construct way back when. Unity is definitely not going to be your friend when it comes to visual coding. I can’t really think of any other engines that have visual coding built into them as a baseline. I think Game Maker has a visual version, but I’m not sure. Outside of that I think RPG Maker is more of a visual engine. Although I think if you want to do much in RPG Maker you’re forced to start doing scripting.

                  As for AI and ChatGPT and such, I’m not sure you’ll have much luck. AI can do some neat things, but I think its abilities are largely over-exaggerated. When it comes to code you can tell ChatGPT to write code for you, but to my knowledge it can’t get anywhere close to the complexity you would need for a whole game. I believe its better at automating little tasks within coding and even then I’m not sure I’d trust the code it writes.

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