PWA installs; WebGPU updates; Several additions; Loads of bug fixes.
So we have to define it in the addon.json and then should handle the depth writing ourselves (i.e. discard pixels) I guess? Sounds very useful!
(I always wish there was some temporary documentation for some beta features so it's easier to test)
Add "supports-3d-direct-rendering": true to addon.json and the effect compositor will not force a pre-draw. There could be other cases where it forces a pre-draw though, it depends on the effect.
awesome, got one of my shaders working for 3d and also was able to handle depth with:
gl_FragDepth = (outColor.a == 0.0 ? 1.0 : gl_FragCoord.z);
I did notice however that srcOriginStart and End unfortunately only works as expected for the back face of a 3dShape (I tried with this gradient shader: construct.net/en/make-games/addons/1107/gradient that draws a linear gradient from start to end). I'm not sure if that is a bug or by design. I might report it after some more experimenting.
edit: it only doesn't work as expected if the face image is a tiledbackground or 9patch