C3 Scorm plug-in ported to C3 runtime with added C3 Preview mode support (no worker mode support).
Perhaps issue with matching name of pass/fail condition between scorm and game? Check debug console for any errors.
Also use the error condition and error expressions to detect and display an error.
Thanks Mikal. Can you explain what matching name of pass/fail condition mean? I'm using the "cmi.core.lesson_status". Sorry, I'm not a programmer so I'm too familiar.
Info like that, it sounds like you are doing the correct value. If you want to share your project, I could take a quick look.
It would be good to also check the debug console (google chrome dev tools if you don't know what this is), it would be good to also check for the scorm error condition and value.
Thanks Mikal. Is the dev console pushing F12?
Below is the file. I wanted to test to see if SCORM recognized that I passed once the first level of the platform game finished (getting all three keys and opening the door)
drive.google.com/file/d/1VuH6iURtq3H8x3Hos7bE7wipnZgqh1C6/view
Thanks for taking a look.
I suggest trying a Do LMS Commit right after setting "cmi.core.lesson_status" in the same event block, perhaps some of those trigger once conditions are not happening when you think they should.
Thanks Mikal. I'll give it a try.