Custom actions; New pathfinding features; Move along curved paths & more.
Great update, especially with the pathfinding additions.
After playing around with the custom actions for a bit I'm pretty confused about their use case.
I can't find any difference to copy picked functions besides a different icon in the event sheets.
But I'm staying hopeful for some useful additions to this feature in the coming weeks.
Some suggestions would be the additions of something like
"Sprite.my_custom_action( param_0, param_1 )"
even better would be
"Sprite.Custom_Action( "my_custom_action", param_0, param_1 )"
Another suggestion would be, if I add a custom action to a family, that every object added to that family inherits the action, and I can perform different actions on each object
sprite_family -> do_custom_action
sprite1 on custom_action -> color.red
sprite2 on custom_action -> color.blue