Once again we're reaching the end of a busy year where the team worked hard and got a great deal done, aiming to bring you the best game creation software possi...
I don't mean anything bad, but C2(and early C3) has always had some kind of "toy tool" feeling for me. Despite the fact that I worked with it for a long time and planned to move on to serious projects, the impossibility of coding and the limitations of event sheets in some way killed my "professional" motivation. But when I started using code a lot a few years ago, that mindset was already starting to change. And that feeling has almost completely disappeared in the last year or two, when some really cool features were added! Like, hierarchy and templates. This is what I wanted SO MUCH in C3! In addition, the JS sdk was heavily updated, which also helped. I'm still dreaming about things like multiple type families, but in any case, C3 already seems much more professional and feature-rich than ever before! And I'm so happy about it, and now Im sure I can keep using C3 as a professional tool. So.. yea, just wanna say a big thank you to a C3 dev team! ❤
True ! Even for non-JS users, Hierarchies, Prefabs, Sublayers, New Find Search, Timeline, UX improvements for the Animation Editor & the Project View, performance improvements while saving big projects and many other things recently added into the engine are amazing. Nice to know JS feature is improving and will allow new JS programmers to join the community.
It's hard to believe so many stuff happenned in such a small amount of time and from such a tiny team and great to see how C3 has grown into a fully viable option for professional indiedev during the past years.
Thanks to the whole C3 team!