Since my first blog I've been putting together the overall architecture of the game. You can see some of the initial work in the commit log on GitHub. This can...
And I genuinely don't understand how you can't see how this is a punch in the guts for a lot of users.
- The majority of people use Construct because of the promise that it advertises, no coding required
- Everyone obviously wants to eventually make their dream game and for a lot of people that is something bigger
- Construct has a bunch of issues when it comes to making bigger games, not only in terms of performance but especially in terms of organization and structure
- We were always told that Construct is capable of these big games and that events are perfectly fine for it (and yes there are bigger games made with it, but most of them moved on to other engines after release and some jump ship even mid development because of these issues)
- People asked for Scirra to make a game with their own engine to see these issues, since they can't fit in a bug report and are hard to communicate. The suggestion page is full of a million guesses how to fix it which creates an even bigger mess
Then you announce that you make a game with your own tool and tell people it is to test the engine, to taste your own dog food.
The expectation is obviously that you will finally experience these issues yourself now and get a better understanding of them.
But then it turns out you skip over all the issues that the vast majority of users struggle with for years by using JS instead of events.
If you like it or not, the message you are sending is, for "real games" you need "real code".
Which is the polar opposite of the dream that you are selling to people for over a decade.
And that is what feels like a stab in the back.
We routinely deal with feedback from users with large event-based projects and make improvements based on that feedback. We did it just this week with improvements to search in r312, for example. And 80% of my time remains on that kind of work. This is just a side project focusing on the coding features of Construct. I've already addressed many other points in both this blog post and these comments.
This violent language like "punch in the guts" and "stab in the back" is unacceptable. Please see our Forum & Community guidelines. You can disagree but you don't have to use language like that. I am going to stop responding to such remarks and may take moderation action if it carries on in future. I'll be carrying on with this project, and nobody has to follow it if they don't like it.
I'm sorry if this came across as some kind of attack because that's not what I wanted.
English isn't my first language and these were meant as idiom in case that wasn't clear. What I meant with it was people feel betrayed, but that actually sounded more melodramatic to me than the idioms I used.
If you want I can edit my comments and replace the idioms with "betrayal" if that is more appropriate.
Like I said before I didn't expect you to change course, but you said you don't understand why people feel "betrayed" so I wrote it from a users point of view.
And yes these are angry comments, that is because I am angry. It is yet another thing Scirra does that I don't agree with.
I'm sorry that this comment started off with the wrong tone, but It is just very frustrating when again and again you feel like your criticism isn't taken into account at all.
Feels like if the comment isn't angry it is ignored, if it is angry it is inappropriate.