Explore the creepy depths of the VAULT OF PERIL in this retro early-90s FPS. Can you survive all five levels and defeat Lord Morbidous?
Great job. Are the spells a 3dshape when they get fired. When Player is overlapping wall at offset (5,5) or (-5,-5) then adjusting speed will keep from sticking to walls.
Yes, the projectiles/spells are 3D shapes with only one face visible, else they wouldn't appear at the proper angle. Sprites can only face the floor.
I know VoP has a wall stick issue (but at least one of the very earliest FPSes did too) but I've since found a fairly easy way to get wall sliding working. I don't exactly understand how to implement what you're suggesting, but trying to work through it led me to the solution I'll use in my next game, so thanks!
Just publish a demo on Arcade of a Wolfenstein Remake I'm making. Let me know what you think. Similar type of project.
construct.net/en/free-online-games/wolfenstien-remake-33215/play
Love to see more people working in 3D in Construct.