How JavaScript beats GameMaker Language (GML)

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  • callFunction is fine, the issue is you have to write boilerplate events to invoke actions on plugins/behaviors that don't have an exposed interface. there are 30 behaviors in construct and only 9 of them have interfaces, didn't even count the plugins because there are too many. you're post highlights the performance boost of JavaScript, but a large portion of functionality needs a workaround to call in js? I am not sure what better integration looks like, I can only describe my experience.